![]() But, it's an open source effort, so if you're anxious, by all means, read up and contribute :)Īpple has not given any details on this architecture whatsoever until November 10th 2020, unless you bought a development kit box for it (a Mac Mini with an A14 chip, which isn't an M1 chip, but close enough I guess), and signed a big NDA.Īs a rule, open source projects will run as fast as possible in the opposite direction if you wave an NDA around, so if you dislike this state of affairs, I don't think it's wise to complain to adoptopenjdk or other packagers and open source projects about it :)įortunately, now it's out, and an NDA is no longer required. That is to say: It should not be a herculean effort to create an adoptopenjdk release that runs on M1s natively, so presumably, it will happen. So: It's not there yet, but note that JDKs for ARM have been available for more than decade, and whilst JDK 15 has dropped support for a bunch of exotic OS/architecture combinations (such as Solaris), ARM development has always remained at least partially relevant (even if so far it's mostly an Oracle commercial license offering). ![]() That (probably) won't run on macOS on M1 hardware, but that's 95% of the work already done. ![]() ![]() If you instead leave Operation System on 'any', you'll note aarch64 is in there, and this gets you to a Linux release for ARM processors. Possibly, as Apple no doubt has a bunch of extensions built into their M1 designs, and Apple gets its own. If nothing else, I suppose there's Pixelmator, or going back to my college days and dropping the chunk of change for Photoshop Elements.On this page: AdoptOpenJDK Latest Releases you can select 'macOS' from the 'Operating System' dropdown, and then from 'Architecture', it's currently only 圆4, but soonish there should be AArch64 or ARM64 (those are usually the shortcodes for 64-bit ARM). Don't get me wrong, I've seen some really cool vector stuff, but I don't really want my work to look like the Obama poster or a cel-shaded likeness of a celebrity (which appears to be at least 50% of vector artwork out there) Hence my specification for a raster system. Not only is the wild world of vector drawing completely foreign, but vector art is just so.slick. There are drawing programs that are supposed to be really good on M1, but they seem to all be vector-based, which I'm not interested in. And I guess there are programs that could work on M1 via Rosetta 2. I was even told to switch to a PC! The only real alternatives I was offered were GIMP (which would probably be hard to acquire on an M1 MacBook) and Clip Studio Paint (which would also be a downgrade, but is M1 native and better than nothing) I'm also considering Tayasui Sketches. ![]() I asked for alternatives, and was told (by the community, not just the dev) that OGL would essentially interfere with any draw/paint programs I might attempt to use. (on further inspection, the dev who told me that seems to have a definite antipathy toward Apple). Unfortunately, I was asking some questions in the Krita forums and was essentially told that OGL would interfere heavily with Krita. I definitely want to get an M1 with 16GB of RAM, because the idea of intentionally getting something that you know will soon be obsolete is anathema to me. However, after 6 years, 4 lost screws, and who knows how much dog hair in the keys, it's time for me to get a new laptop. Currently, the program I've been using for drawing/painting (which I haven't done much of recently) has been Krita. ![]()
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